![]() What were you thinking Bethesda? They probably were thinking: "You know what? the Modding Community has creative Guys that will come up with much better Ideas for Crossbow Designs than we would." They were right. Seriously, only 2 different ones in Dawnguard. ![]() DJjojo, thank you for letting me use your Crossbow.I love how his Mod adds so many different Kinds of Weapons to the Game, incorporates them seamlessly and stays true to the Look of the Game at all Times. PrivateEye for his Heavy Armory and allowing me to use his Meshes.This Mod simply wouldn't exist without his Work. I am glad he gave me Permission to use his mod as a Base. Aertyr fist came up with the Idea for the damage Scaling by Magicka and Conjuration.Feel free to re-add your (updated) Spells via Console Command if you wish. Equip a different Weapon before changing Mods. Furthermore, if you have a Bound Weapon equipped in your Save Game, this will cause big Trouble. When switching to this Mod from another Bound Weapons Mod you will lose your Spells from the old Mod.I can make reduced Version upon Request, just leave a Comment or send me a PM. If someone knows how to do this and wants to help, please let me know. My Mesh Skills aren't high enough to remedy this. This is true for most other expanded Bound Weapon Mods, too, though. All custom Weapons first spawn near their sheathed Position, unlike the vanilla Weapons, which spawn directly in Front of you.There is probably not much that can be done against this. This will also happen, when using a vanilla Crossbow Mesh as Bound Weapon. Try summoning another Weapon, preferably Two-Handed before casting Bound Crossbow may help. ![]() Not sure why, happens with other Bound Crossbow Mods as well. The Bound Crossbow will sometimes not be equipped and stays on the Back.All USKP Fixes for Bound Weapons have been incorporated on top of this, two more fixes are in, that the USKP does not yet cover.The Sounds have been lowered in Volume significantly, though, to not drive Users crazy. All Bound Weapons use the Bound Weapon Idle Sound.Would look odd to have a Sheath (a glowing at that) attached to your belt, when using a summoned Weapon, wouldn't it. Custom Bound Weapon Meshes have had their Sheath removed.Dragonborn Dagger and Battle Axe have been adjusted accordingly. All Melee Weapons have Orcish Damage Values at first and Daedric Values with Mystic Binding.The Bound Dagger from Dragonborn is incorporated into the mainland Skyrim leveled Lists and replaces the custom Bound Dagger from the original Mod.All 18 of them would have cluttered his Back Room too much anyway :-) No longer does Farengar have all these Spell Books lying around waiting for you to steal them.Two-Handed Weapons follow the Battle Axe, the Crossbox the Bow and the Tools require as much as the Dagger from Dragonborn Prices, Conjuration Level Requirements and Magicka Cost for One-Handed Weapons are the same as for the Bound Sword Spell.All Spellbooks are now propperly distributed through leveled Lists.Send me a Note, if you would like to help me out with Mesh Edits on this one. The Visuals of the custom Weapons should now be much closer to the vanilla Weapon ones. Visuals have been improved: All Bound Weapons are 40% transparent and have an inner blue Glow on top of their blue Effect Shader.On top of these Core Functions, further Fixes and Refinements are: (An optional File is available for People who just wish to get the Bound Weapons without the Damage Boost) (For other Mods, that enhance your Gameplay as a high Magicka, low Life Character I suggest giving Mastered Magicka by Eps01 and Simple Magic Rebalance by yours truly a Look as well.) This comes in handy with the Bonus from Oblivion Bindingīound Weapons gain 6% of your current Magicka as Bonus Damage. This Damage is Physical, stacks with Melee Perks and is reduced by Armor Rating In Addition to the regular Benefits, the following Enhancements can be gained:īound Weapons gain 10% of your Conjuration Skill Level as Bonus Damage. (An optional File is available for People who don't use Heavy Armory and/or wish to not have these as Bound Weapons.)Īs with the original Bound Weapons Redux, all Bound Weapons gain new Benefits from the Mystic Binding, Soul Stealer and Oblivion Binding Perks. In Addition to these, more Bound Weapons have been added from the great Heavy Armory by PrivateEye:īound Clubs, Glaives, Halberds, Hatchets, Mauls, Shortspears, Shortswords and Quarterstaffs. The Version without the Armguard has been used, to reduce clipping Issues with bulky Custom Armor Mods. Built on Aertyrs amazing Bound Weapons Redux, Bound Armory comes with additional Bound Weapons:īound War Axes, Maces, Greatswords, Warhammers, Pickaxes and Woodcutter's Axes.Ī Bound Crossbow has been incorporated using DJjojo's Daedric Model from Crossbow Basic Collection.
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